Movable Area
Target
Movable Area is an Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range. that lingers for its DurationDuration StatDurations are the lengths of time Effects last. and that you can move to a new OriginOrigin StatOrigins are the points where Effects are created..
Core Rule—Movable Area
- CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. make the Spell’sSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. once per TurnTurn CombatTurns are the part of each Round when you get your chance to act. when they enter the Movable Area or start their TurnTurn CombatTurns are the part of each Round when you get your chance to act. in it.
- Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to move the Movable Area to a new OriginOrigin StatOrigins are the points where Effects are created..
Source Player Codex