Greater Cover
Cover
Also Three-Quarters Cover
Part of Cover
Greater Cover is CoverCover CoverCover is anything that physically blocks you from being targeted from certain directions. that blocks most of you or offers moderate protection from EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s., such as a tree, boulder, arrow slit, or castle merlon.
Core Rule—Greater Cover
- AttacksAttack ActionAttack is the Action you use to strike at a foe. against you gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you..
- Spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. to peek around your CoverCover CoverCover is anything that physically blocks you from being targeted from certain directions.. If you don’t MoveMove ActionMove is the Action you use to change your position., your next AttackAttack ActionAttack is the Action you use to strike at a foe. before the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act. gains FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor..
Source Player Codex