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Contest

Test

Also Contested

Contests are TestsTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. where you and a TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. roll against each other and the higher Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers. wins.

Core Rule—Contest

  • You make the listed CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.. Each TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. rolls the TraitTrait TraitTraits are Modifiers that measure your untrained capability. or SkillSkill SkillSkills are Modifiers that measure your trained capability. the rule names.
  • The higher Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers. wins. There’s no SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.: you either get a SuccessSuccess TestSuccess is a Test Result that means you achieve your goal. or a FailureFailure TestFailure is a Test Result that means you don’t achieve your goal..
  • On a tie, the higher governing TraitTrait TraitTraits are Modifiers that measure your untrained capability. wins. If it’s still tied, the TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. wins.

Example

GM: “The ogre tightens its grip. Contest your AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. against its BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force..”

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Adds an example.