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Modifier

Test

Modifiers are bonuses and penalties that adjust your Flat RollFlat Roll TestFlat Rolls are the numbers on the twenty-sided die before any Modifiers apply. to produce your Test TotalTest Total TestTest Totals are the final numbers of a Test, your Flat Roll adjusted by relevant Modifiers..

Core Rule—Modifier

  • Positive Modifiers (bonuses) add to your Flat RollFlat Roll TestFlat Rolls are the numbers on the twenty-sided die before any Modifiers apply..
  • Negative Modifiers (penalties) subtract from your Flat RollFlat Roll TestFlat Rolls are the numbers on the twenty-sided die before any Modifiers apply..
  • ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. apply SkillsSkill SkillSkills are Modifiers that measure your trained capability.. AttacksAttack ActionAttack is the Action you use to strike Targets. and SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. apply TraitsTrait TraitTraits are Modifiers that measure your untrained capability..
  • SavesSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. apply TraitsTrait TraitTraits are Modifiers that measure your untrained capability..
  • ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. applies in certain circumstances.
  • Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. determines when to apply FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. or MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you..

Kinds of Modifiers

Source Player Codex, Playing

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Checks apply Skills; Attacks and Spells apply Traits.