Skip to content

Detect Magic

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · RevealReveal SchoolReveal is a School of Spells that give you information. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Reveal

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Detect Magic is a RevealReveal SchoolReveal is a School of Spells that give you information. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that lets you sense MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence.
DurationDuration StatDurations are the lengths of time Effects last.
10 minutes (FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns.)

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. Low StakesLow Stakes StakeLow Stakes is a Stakes level for actions with low difficulty and risk. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are sensed by you with your High FidelityHigh Fidelity FidelityHigh Fidelity is the most detailed level of Fidelity, precise enough to pinpoint a Target’s Space. SensesSense SenseSenses are the five natural ways you perceive your body and surroundings..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are sensed by you with your Low FidelityLow Fidelity FidelityLow Fidelity is the least detailed level of Fidelity, giving only subtle clues or traces. SensesSense SenseSenses are the five natural ways you perceive your body and surroundings..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

Source Player Codex