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Test

Test

Tests are die rolls that resolve actions with meaningful and uncertain outcomes.

Core Rule—Test

  • Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. calls for a Test when the outcome is uncertain and failure matters.
  • Tests aren’t used for actions that are impossible, guaranteed, or have no meaningful failure outcome.

To make a Test:

  1. Roll for your Flat RollFlat Roll TestFlat Roll is the number on the twenty-sided die before any Modifiers apply..
  2. Apply relevant ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total..
  3. Calculate your Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers..

Kinds of Tests

Source Player Codex