Test
Test
Tests are die rolls that resolve actions with meaningful and uncertain outcomes.
Core Rule—Test
- Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. calls for a Test when the outcome is uncertain and failure matters.
- Tests aren’t used for actions that are impossible, guaranteed, or have no meaningful failure outcome.
To make a Test:
- Roll for your Flat RollFlat Roll TestFlat Roll is the number on the twenty-sided die before any Modifiers apply..
- Apply relevant ModifiersModifier TestModifiers are bonuses and penalties that adjust your Flat Roll to produce your Test Total..
- Calculate your Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers..
Kinds of Tests
Source Player Codex