Portal
2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Spell · ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. · Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Conjure
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
Portal is a ConjureConjure SchoolConjure is a School of Spells that bring something into existence that wasn’t there before. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that opens a gateway to another plane.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
- Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. High StakesHigh Stakes StakeHigh Stakes is a Stakes level for highly difficult and risky actions. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- Create a planar portal that CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can travel through in either direction. The portal appears at a location of your choice on the destination plane, assuming you have a clear idea of both the location and what the destination looks like.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Same as SuccessSuccess TestSuccess is a Test Result that means you achieve your goal., but the portal appears at a random LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy. on the destination plane.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
Source Player Codex