Leveling Up
Rule
Leveling Up is your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). taking a LevelLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20. your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. has opened to the party, at a moment in play that fits them.
Core Rule—Leveling Up
- Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. opens new LevelsLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20. for all PlayersPlayer TermPlayers (capital ‘P’) are the people at your table who control Scribes. at the same time, and grants the SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. that comes with each one.
- You control your leveling. Gain an open LevelLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20. whenever it makes narrative sense.
- LevelsLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20. must be gained chronologically.
- Tell your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. what the moment is and gain the LevelLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20.. Spend SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. on SkillsSkill SkillSkills are Modifiers that measure your trained capability. or FeatsFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play., or save it for later.
Moments to Level Up
- You discover something about yourself: a memory comes back, a truth about your past comes out, or a belief you held breaks.
- You do something amazing: the shot no one else could make, or the speech that turns a crowd.
- You use something you’ve been learning: a technique you’ve practiced for weeks, or a move you watched a master make, finally clicks.
- You face a fear, or make a choice that costs you.
- You come back from the edge after nearly losing everything.
- You take stock while you SocializeSocialize ActivitySocialize is an Activity you use to share a meal, talk, or spend time together with your party. or spend a day RecoveringRecovering RuleRecovering is a Pursuit you use to heal from long-term injury or illness., and realize how far you’ve come.
Leveling Up Checklist
- Choose your moment, and tell your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. what it is.
- Gain the LevelLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20.. If your new LVLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20. starts a new TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules., you can now gain FeatsFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play., use ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate., and CastCast ActionCast is the Action you use to unleash a Spell. SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. from that TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules..
- Gain 1 Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal..
- Spend any SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. you have on SkillsSkill SkillSkills are Modifiers that measure your trained capability. or FeatsFeat Feat · Tier 1Feats are special abilities you buy with Skill Points to give your Scribe new options in play., or save it for later. If you spend SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe. on a SkillSkill SkillSkills are Modifiers that measure your trained capability., raise the Skill’sSkill SkillSkills are Modifiers that measure your trained capability. linked TraitTrait TraitTraits are Modifiers that measure your untrained capability. too.
- Add your Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal. maximum + your BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. to your maximum HPHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0..
- Update your Scribe SheetScribe Sheet TermScribe Sheets are the records that list your Scribe’s abilities, resources, and trackers..
Example
Rurik’s Player: “Before I swing, I want to gain my LevelLevel StatLevels (LV) are steps of your Scribe’s adventuring experience that track progress from Level 1 to 20.. I’ve watched the captain fight all day, and Rurik finally sees the opening in her guard.”
GM: “Take it. Are you spending any SPSkill Point StatSkill Points (SP) are currency you use to develop your Scribe.?”
Rurik’s Player: “One on BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force.. Then I make my MeleeMelee FeatureMelee is a Feature of items built for close combat. AttackAttack ActionAttack is the Action you use to strike Targets..”
Sources Player Codex, Introduction, Game Manual