Ride
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Action
Part of Action
Ride is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to mount and travel on a WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects.. See Mounted CombatMounted Combat CombatMounted Combat is Special Combat that occurs while riding a mount..
Core Rule—Ride
- If you’re already riding, you can dismount and move into an unoccupied adjacent SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size..
- While riding, you OccupyOccupy RuleOccupy is how you, and other Targets, take up Spaces while in them. your mount’s SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. is within Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
- 1 WillingWilling TargetWilling describes a Creature that chooses to accept an Effect or action. CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. at least 1 SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy. larger than you
Source Player Codex