Difficult Terrain
Movement
Difficult Terrain is any SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. that slows your MovementMovement MovementMovement is how you change your position., such as rubble, deep water, or a sheer wall.
Core Rule—Difficult Terrain
- Each SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. of Difficult Terrain costs 2 SDSpeed StatSpeed (SD) is the number of Spaces you can Move. instead of 1 to enter.
- Jumping ignores Difficult Terrain on the ground, unless you start your jump in it.
- FlyingFly MovementFly is a Movement you use to Move through air or another fluid capable of producing lift. and HoveringHover MovementHover is a Movement you use to Fly in place. ignore Difficult Terrain on the ground.
Examples of Difficult Terrain
- Thick underbrush or tangled roots
- Shallow streams, mud, or slick stone
- Loose gravel, scree, or rubble
- Snow or shifting sand
- Ankle-high debris, such as scattered books or broken furniture
Source Player Codex