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Wracked

Condition

Part of Condition

Wracked is a ConditionCondition ConditionConditions are states that change what you can do. that keeps hurting you over time.

Core Rule—Wracked

  • At the end of your TurnTurn CombatTurns are the part of each Round when you get your chance to act., take DamageDamage HealthDamage is harm that reduces your Hit Points. of its EnergyEnergy EnergyEnergies are the typed forces an Effect carries, which set the kind of Damage it deals. equal to your Wracked value, then make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for tasks that take real Skill. Flat RollFlat Roll TestFlat Rolls are the numbers on the twenty-sided die before any Modifiers apply.:
    SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
    Wracked ends.
    SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
    Your next roll to end it becomes Low StakesLow Stakes StakeLow Stakes is a Stakes level for tasks most Scribes can manage with a little care..
  • Wracked never adds a caster’s SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage..
  • If you have Wracked from multiple sources with the same EnergyEnergy EnergyEnergies are the typed forces an Effect carries, which set the kind of Damage it deals., only the highest value applies.

Ends when:

  • 1 minute passes.
  • Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. ends it.

Source Player Codex, Playing

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