Crystal
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.
Part of Conduit
- MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Crystals are palm-sized ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic. of focusing stone that steady a caster’s concentration.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
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- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Resonance: Gain FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on ChecksCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. to maintain FocusFocus CastingFocus is a sustained state of concentration you keep up by spending Action Points on each of your Turns..
Source Player Codex