Skip to content

Dispel Magic

1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.)

Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Destroy

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Dispel Magic is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that ends a lingering SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s..

Core Rule—Dispel Magic

Your CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. must be at the TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. of the SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. whose lingering EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. you want to dispel.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you. (Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
1 SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
The EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. ends.
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
The EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. from a SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. you know ends.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..

UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 1st, spend 1 ManaMana DriveMana is the Drive Evokers use..

Source Player Codex