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Component Pouch

Item · Supply · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Supply

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Component Pouches are extraplanar SuppliesSupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey. that hold ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals.. If a pouch holds only ComponentsComponent CastingComponents are Consumable materials needed to Cast Rituals., it never grows in size or weight. If it holds anything else, count each item’s SlotsSlot StatSlots are units that measure your item capacity. individually.

GripGrip StatGrip is the number of hands you need to hold and use an item.
0
PricePrice StatPrice is the Coin-cost to buy items.
25 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SupplySupply Item · Supply · Tier 1Supplies are Objects that provision and equip you for any expedition, adventure, or journey.

Source Player Codex