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Defend

1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Action

Also Dodge

Part of Action

Defend is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. that raises your DefenseDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. with your ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense..

Core Rule—Defend

Add the ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense. bonus from your ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. to your DFDefense StatDefense (DF) is a rating of how difficult you are to hit when unarmored, and how well your Armor and Shield absorb and deflect impact when you wear or wield them. until the start of your next TurnTurn CombatTurns are the part of each Round when you get your chance to act..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
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TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex