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Shortsword

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Sword

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).

Shortswords are compact SwordsSword Item · Weapon · Tier 1Swords are Weapons built for reactive misses. with a straight double-edged blade and protective crossguard.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
ReprisalReprisal Feat · Tier 1Reprisal is a Feat built for fighting with Swords.
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
SwordSword Item · Weapon · Tier 1Swords are Weapons built for reactive misses.

Source Player Codex