Skip to content

Shrouded

Visibility

Part of Visibility

Shrouded is a VisibilityVisibility VisibilityVisibility is a form of Obscurement that measures how well you see something using your Sense of Sight. state in which others can barely see you, such as in GloomGloom IlluminationGloom is dim Illumination with reduced visibility and shadows, such as twilight, moonlight, and weak diffused light., or in areas of modest fog, foliage, rain, or mist.

Core Rule—Shrouded

  • TestsTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. that rely solely on SightSight SenseSight is a Sense you use to visually perceive your surroundings. gain MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you..
  • You’re ObservedObserved DetectionObserved is a Detection state you’re in when a Creature detects you with a High Fidelity Sense. to CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. with Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. to you.
  • You’re VeiledVeiled VisibilityVeiled is a Visibility state in which others can’t see you, such as in Darkness, while Invisible, or in areas of extreme fog or dense foliage. and UnobservedUnobserved DetectionUnobserved is a Detection state you’re in when a Creature detects you with a Mid Fidelity or Low Fidelity Sense. to CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. without Sight LineSight Line TargetSight Line is the part of Targeting that means you can detect your Target using Sight. to you.

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Concealed is renamed Veiled.