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Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Club

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Saps are ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts. made from a weighted lead core wrapped in leather.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
KnockbackKnockback Feat · Tier 1Knockback is a Feat built for fighting with Clubs.
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ClubClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts.

Source Player Codex