Sap
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Club
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Saps are ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts. made from a weighted lead core wrapped in leather.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
Source Player Codex