Stalker
Class · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Class
Stalkers are a ClassClass Class · Tier 1Classes are Scribe archetypes that set your Power Save, Hit Points, Hit Die, Speed, Drive, starting Feat, Proficiency, and starting gear. with a sharp mind. You read the battlefield, strike from shadow, and vanish before retaliation. When others rush straight in, you move with deadly purpose.
- Hit PointsHit Point HealthHit Points (HP) are the pool that measures how much Damage you can take before dropping to 0.
- 8 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
- SpeedSpeed StatSpeed (SD) is the number of Spaces you can Move.
- 6 + BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. (minimum 0)
- Power SavePower Save StatPower Save is the Trait your Class excels at when making Saves.
- MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception.
- Hit DieHit Die StatHit Dice (HD) are dice that determine your starting Hit Points, the Hit Points you gain per Level, and how many Hit Points you recover when you spend them to heal.
- d8
DriveDrive DriveDrive is the resource that powers your Feats and Spells.
Your DriveDrive DriveDrive is the resource that powers your Feats and Spells. is NerveNerve DriveNerve is the Drive Stalkers use.. Gain 1 NerveNerve DriveNerve is the Drive Stalkers use. (maximum LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20. + MindMind TraitMind is a Trait that measures your applied knowledge, understanding, and perception.):
- When you AttackAttack ActionAttack is the Action you use to strike at a foe. with FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor.
- When you perform an ActivityActivity ActivityActivities are the tasks you take on while not fighting, shaped by your Pace and Formation.
FeatFeat Feat · Tier 1Feats are abilities you buy with SP.
FadeFade Feat · Tier 1Fade is a Feat that lets you slip away after you strike.
ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended.
- ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense.
- Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility.
- ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense.
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- WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.
- SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. and MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. BowsBow Item · Weapon · Tier 1Bows are Weapons built for careful aim., EntanglersEntangler Item · Weapon · Tier 1Entanglers are Weapons built for restraint and battlefield control., KnivesKnife Item · Weapon · Tier 1Knives are Weapons built for precision., and ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps., and SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. BombsBomb Item · Weapon · Tier 1Bombs are Weapons built for close-ranged blasts. and FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire.
Starting Gear
Spend up to 400 GoldCoin RuleCoins are the currency you use to buy items. on gear and keep the remainder, or gain the following:
- Hand CrossbowHand Crossbow Item · Weapon · Tier 1Hand Crossbows are compact crossbow Bows with a short stock and mechanical trigger. and Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case., LongbowLongbow Item · Weapon · Tier 1Longbows are tall Bows made from a single curved stave and string. and ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver., or RevolverRevolver Item · Weapon · Tier 1Revolvers are handgun Firearms with a rotating cylinder that serves as the magazine. and BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier.
- Leather ArmorLeather Armor Item · Armor · Tier 1Leather Armor is Light Armor made from hardened leather, molded or boiled. or Padded ArmorPadded Armor Item · Armor · Tier 1Padded Armor is Light Armor made from quilted cloth with layers of batting.
- Adventurer’s PackAdventurer’s Pack Item · Supply · Tier 1Adventurer’s Packs are Supplies that include everything you need for basic survival and exploration.
- 180 GoldCoin RuleCoins are the currency you use to buy items.
Source Player Codex