Skip to content

Blowgun

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Projectile

  • AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition.Blowgun NeedleBlowgun Needle Item · Ammunition · Tier 1Blowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case.
  • NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • RangedRanged FeatureRanged is a Feature of items built to strike from a distance.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
  • Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload.

Blowguns are ProjectilesProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps. made from a hollow tube with a smooth bore and mouthpiece.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles.
PricePrice StatPrice is the Coin-cost to buy items.
10 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ProjectileProjectile Item · Weapon · Tier 1Projectiles are Weapons built for quick Target swaps.

Source Player Codex