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Trident

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Polearm

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.

Tridents are PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control. with three parallel barbed prongs.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
1
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Extra ReachExtra Reach Feat · Tier 1Extra Reach is a Feat built for fighting with Polearms.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
PolearmPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control.

Source Player Codex