Trident
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Polearm
- AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
- DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
Tridents are PolearmsPolearm Item · Weapon · Tier 1Polearms are Weapons built for area control. with three parallel barbed prongs.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
- TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
- MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
- MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
- Extra ReachExtra Reach Feat · Tier 1Extra Reach is a Feat built for fighting with Polearms.
Source Player Codex