Skip to content

Break-Action Shotgun

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Firearm

  • AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition.Shotgun ShellShotgun Shell Item · Ammunition · Tier 1Shotgun Shells are Ammunition made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier.
  • Magazine 1Magazine 1 FeatureMagazine 1 is a Magazine Feature that holds a single round.fixed
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • RangedRanged FeatureRanged is a Feature of items built to strike from a distance.Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.
  • ScatterScatter FeatureScatter is a Feature of items that spread harm to those near the Target.

Break-Action Shotguns are single-barrel FirearmsFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire. that break open for loading.

DamageDamage HealthDamage is harm that reduces your Hit Points.
2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
Quick DrawQuick Draw Feat · Tier 1Quick Draw is a Feat built for fighting with Firearms.
PricePrice StatPrice is the Coin-cost to buy items.
200 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
2
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
FirearmFirearm Item · Weapon · Tier 1Firearms are Weapons built for counterfire.

Source Player Codex