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Concoction

Item · Concoction · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

  • ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1–10 uses
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Concoctions are ConsumableConsumable FeatureConsumable is a Feature of items that are used up. items with AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy. or MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. properties.

Kinds of Concoctions

Kinds of Concoctions
DescriptionFeatures
AntitoxinAntitoxins are Concoctions that protect against Toxins.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.125 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Bottled BreathBottled Breath is a Concoction that helps you hold your breath.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.150 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), InhaledInhaled FeatureInhaled is a Feature of items that activate when released from their container and take effect once breathed in., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Ear TonicEar Tonics are Concoctions that treat Deafened.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.150 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
Eye TonicEye Tonics are Concoctions that treat Blinded.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.150 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
Frostward TonicFrostward Tonic is a Concoction that protects against extreme cold.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.125 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Healing PotionHealing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.———ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Heatward TonicHeatward Tonic is a Concoction that protects against extreme heat.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.125 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Invisibility MistInvisibility Mist is a Concoction that hides you from sight.1UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.150 GoldCoin RuleCoins are the currency you use to buy items.1AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas.
LifewaterLifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency.1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.———AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of FlightPotions of Flight are Concoctions that let you fly.2UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.1100 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of HastePotions of Haste are Concoctions that speed you up.3UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.1250 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of ResistancePotions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest.2CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.———ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Potion of TorporPotions of Torpor are Concoctions that slow you down.3UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.1250 GoldCoin RuleCoins are the currency you use to buy items.1ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

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