Concoction
Item · Concoction · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1–10 uses
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Concoctions are ConsumableConsumable FeatureConsumable is a Feature of items that are used up. items with AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy. or MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic. properties.
Kinds of Concoctions
| Description | Features | ||||||
|---|---|---|---|---|---|---|---|
| Antitoxin | Antitoxins are Concoctions that protect against Toxins. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 25 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Bottled Breath | Bottled Breath is a Concoction that helps you hold your breath. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 50 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), InhaledInhaled FeatureInhaled is a Feature of items that activate when released from their container and take effect once breathed in., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Ear Tonic | Ear Tonics are Concoctions that treat Deafened. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 50 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas. |
| Eye Tonic | Eye Tonics are Concoctions that treat Blinded. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 50 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (10 uses), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas. |
| Frostward Tonic | Frostward Tonic is a Concoction that protects against extreme cold. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 25 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Healing Potion | Healing Potions are magical Concoctions that restore Hit Points when you drink them, based on their potency. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | — | — | — | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Heatward Tonic | Heatward Tonic is a Concoction that protects against extreme heat. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1 | 25 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Invisibility Mist | Invisibility Mist is a Concoction that hides you from sight. | 1 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 1 | 50 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., TopicalTopical FeatureTopical is a Feature of items that activate when applied directly to skin, eyes, or other exposed areas. |
| Lifewater | Lifewater is a non-magical Concoction that restores Hit Points when you drink it, based on its potency. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | — | — | — | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Flight | Potions of Flight are Concoctions that let you fly. | 2 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 1 | 100 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Haste | Potions of Haste are Concoctions that speed you up. | 3 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 1 | 250 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Resistance | Potions of Resistance are Concoctions that make you Resistant to one type of Energy until you finish a Long Rest. | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | — | — | — | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Potion of Torpor | Potions of Torpor are Concoctions that slow you down. | 3 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | 1 | 250 GoldCoin RuleCoins are the currency you use to buy items. | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 use), IngestedIngested FeatureIngested is a Feature of items that activate when swallowed., MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
Source Player Codex