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Effect

Target

Part of Target

Effects are TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. produced by actions, whether yours, someone else’s, or the environment’s. Every Effect a rule produces is written into that rule: its TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur., OriginOrigin StatOrigins are the points where Effects are created., ReachReach StatReach is the Range an Effect extends from its Origin., TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence., and DurationDuration StatDurations are the lengths of time Effects last..

Core Rule—Effect

  • Identical overlapping Effects only apply the longest DurationDuration StatDurations are the lengths of time Effects last..
  • When something changes that no Effect covers, your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. rules what happens.

Parts of an Effect

Source Player Codex, Playing

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Each rule states its own Trigger, Origin, Reach, Target, and Duration. Your GM rules on changes no Effect covers.