Bow
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Weapon
- AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- RangedRanged FeatureRanged is a Feature of items built to strike from a distance.
Bows are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for careful aim. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is DeadeyeDeadeye Feat · Tier 1Deadeye is a Feat built for fighting with Bows..
Kinds of Bows
| Features | ||||||||
|---|---|---|---|---|---|---|---|---|
| Arbalest | 2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 2d12 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 2 | SiegeSiege TrainingSiege is a Training level for Weapons that require specialized training to use at all. | 200 PlatinumCoin RuleCoins are the currency you use to buy items. | 4 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.), Body 3Body 3 FeatureBody 3 is a Feature that sets a Body requirement of 3 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you.), Reload 2Reload 2 FeatureReload 2 is a Reload Feature that takes 2 Action Points to reload. |
| Composite Longbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1+ | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 100 GoldCoin RuleCoins are the currency you use to buy items. | 2 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.), Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PropulsivePropulsive FeaturePropulsive is a Feature of items that turn your strength into extra force., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you.), Reload 0Reload 0 FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points. |
| Composite Shortbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1+ | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 50 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PropulsivePropulsive FeaturePropulsive is a Feature of items that turn your strength into extra force., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.), Reload 0Reload 0 FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points. |
| Crossbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 2 | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 100 GoldCoin RuleCoins are the currency you use to buy items. | 2 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.), Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.), Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload. |
| Greatbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1+ | MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively. | 500 GoldCoin RuleCoins are the currency you use to buy items. | 3 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.), Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., PropulsivePropulsive FeaturePropulsive is a Feature of items that turn your strength into extra force., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you.), Reload 0Reload 0 FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points. |
| Hand Crossbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1 | SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. | 10 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.), Reload 1Reload 1 FeatureReload 1 is a Reload Feature that takes 1 Action Point to reload. |
| Longbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1+ | SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. | 25 GoldCoin RuleCoins are the currency you use to buy items. | 2 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.), Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Mid RangeMid Range RangeMid Range is a Range for Effects that can Originate within 12 Spaces of you.), Reload 0Reload 0 FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points. |
| Shortbow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 1d4 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).) | 1+ | SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training. | 10 GoldCoin RuleCoins are the currency you use to buy items. | 1 | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition. (ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.), Reload 0Reload 0 FeatureReload 0 is a Reload Feature that lets you reload an item without spending Action Points. |
Source Player Codex