Skip to content

Move

1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Action

Also Dash

Part of Action

Move is the ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to change your position.

Core Rule—Move

Use an available form of MovementMovement MovementMovement is how you change your position. up to your SDSpeed StatSpeed (SD) is the number of Spaces you can Move., FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground., or rise from ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
—
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

Source Player Codex