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Common Room

Item · Service · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Lodging

  • LocationLocation TargetLocations are Targets that Creatures, Objects, and Effects can Occupy.

Common Rooms are LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. with a shared sleeping space.

ShelterShelter ShelterShelter is how safe and secure your location is when you Rest, which determines which Rest benefits you can gain.
Public ShelterPublic Shelter ShelterPublic Shelters are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention.
PricePrice StatPrice is the Coin-cost to buy items.
5 SilverCoin RuleCoins are the currency you use to buy items. / night
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover.

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Feature tags updated.