Warflail
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Flail
- Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
- DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip.
- FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
- MeleeMelee FeatureMelee is a Feature of items built for close combat.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
- VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing). or SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).
Warflails are FlailsFlail Item · Weapon · Tier 1Flails are Weapons built for sustained injury. with a large striking head attached to a long haft by a chain or flexible joint.
- DamageDamage HealthDamage is harm that reduces your Hit Points.
- 1d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)
- GripGrip StatGrip is the number of hands you need to hold and use an item.
- 1
Source Player Codex