Ammunition
Item · Ammunition · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
- ConsumableConsumable FeatureConsumable is a Feature of items that are used up.1 AttackAttack ActionAttack is the Action you use to strike at a foe.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Ammunition is a supply of ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you need to make RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttacksAttack ActionAttack is the Action you use to strike at a foe..
Core Rule—Ammunition
- Your Ammunition costs 0 SlotsSlot StatSlots are units that measure your item capacity..
- Each piece is ConsumableConsumable FeatureConsumable is a Feature of items that are used up.: each RangedRanged FeatureRanged is a Feature of items built to strike from a distance. AttackAttack ActionAttack is the Action you use to strike at a foe. uses 1.
Core Rule—Tracking Ammunition
Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. decides whether to track Ammunition:
- Not tracked: you never run out.
- Tracked: count what you spend. After a fight, spend 1 minute searching to recover half your spent ArrowsArrow Item · Ammunition · Tier 1Arrows are Ammunition made from lightweight wooden or carbon shafts with fletching and pointed tips, stored in a quiver., Crossbow BoltsCrossbow Bolt Item · Ammunition · Tier 1Crossbow Bolts are Ammunition made from sturdy wooden or metal shafts with metal tips, stored in a bolt case., Blowgun NeedlesBlowgun Needle Item · Ammunition · Tier 1Blowgun Needles are Ammunition made from slender wooden or bone shafts with stabilizing fins and pointed tips, stored in a needle case., and Sling StonesSling Stone Item · Ammunition · Tier 1Sling Stones are Ammunition of natural stone or crafted clay, metal, or other dense material, stored in a pouch.. BulletsBullet Item · Ammunition · Tier 1Bullets are metal Ammunition designed for firearm barrels, stored in a bullet bandolier. and Shotgun ShellsShotgun Shell Item · Ammunition · Tier 1Shotgun Shells are Ammunition made from metal casings that hold multiple pellets or a single slug, stored in a shell bandolier. can’t be recovered.
Kinds of Ammunition
| Features | ||||||
|---|---|---|---|---|---|---|
| Arrow | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Blowgun Needle | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 5 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Bullet | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Crossbow Bolt | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 SilverCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Shotgun Shell | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 10 GoldCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Sling Stone | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | 0+ | 1 CopperCoin RuleCoins are the currency you use to buy items. (10 pieces) | 1 | ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
Source Player Codex