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Spiked Gauntlet

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Glove

  • AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes.
  • Free GripFree Grip FeatureFree Grip is a Feature of items strapped to or worn on your hand.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Spiked Gauntlets are reinforced GlovesGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control. with metal spikes or studs across the knuckles and back.

DamageDamage HealthDamage is harm that reduces your Hit Points.
1d6 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
0
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
BrawlerBrawler Feat · Tier 1Brawler is a Feat built for fighting with Gloves and bare fists.
PricePrice StatPrice is the Coin-cost to buy items.
50 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
GloveGlove Item · Weapon · Tier 1Gloves are Weapons built for grappling control.

Source Player Codex