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Orb

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training.

Part of Conduit

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.

Orbs are ConduitsConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic. made from a polished sphere of crystal or glass that strengthens its wielder’s connection to supernatural power.

DamageDamage HealthDamage is harm that reduces your Hit Points.
—
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own.
Reservoir: Increase your maximum ManaMana DriveMana is the Drive Evokers use. by 2.
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
InvokeInvoke Feat · Tier 1Invoke is a Feat built for casting through Conduits.
PricePrice StatPrice is the Coin-cost to buy items.
250 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
1
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
ConduitConduit Item · Weapon · Tier 1Conduits are Weapons built for practitioners of magic.

Source Player Codex