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Affliction

Hazard

Afflictions are HazardsHazard HazardHazards are sources of potential Damage or adverse Effects. that linger in a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. and worsen until they’re cured.

Core Rule—Affliction

When an EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. gives you an Affliction, it tells you:

  • The SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat. you make to resist it
  • How often you repeat that SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.
  • What happens on a SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication. and a FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
  • How it ends
  • If you have several Afflictions, track each one separately.

Includes

Source Game Manual