Weapon
Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
- ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
Weapons are ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. you use to AttackAttack ActionAttack is the Action you use to strike at a foe.. Each Weapon belongs to a group that shares a MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP..
Types of Weapons
| Description | Features | ||||
|---|---|---|---|---|---|
| Axe | Axes are Weapons built for momentum. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | CleaveCleave Feat · Tier 1Cleave is a Feat built for fighting with Axes. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Bomb | Bombs are Weapons built for close-ranged blasts. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Splash ControlSplash Control Feat · Tier 1Splash Control is a Feat built for fighting with Bombs. | AlchemicalAlchemical FeatureAlchemical is a Feature that marks an item or Effect as a product of alchemy., ConsumableConsumable FeatureConsumable is a Feature of items that are used up. (1 AttackAttack ActionAttack is the Action you use to strike at a foe.), ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SplashSplash FeatureSplash is a Feature of items whose Damage comes from the item alone, not your skill., ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. (Short RangeShort Range RangeShort Range is a Range for Effects that can Originate within 6 Spaces of you.) |
| Bow | Bows are Weapons built for careful aim. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | DeadeyeDeadeye Feat · Tier 1Deadeye is a Feat built for fighting with Bows. | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. |
| Club | Clubs are Weapons built for heavy impacts. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | KnockbackKnockback Feat · Tier 1Knockback is a Feat built for fighting with Clubs. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Conduit | Conduits are Weapons built for practitioners of magic. | 1 | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. | InvokeInvoke Feat · Tier 1Invoke is a Feat built for casting through Conduits. | MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., SpecialSpecial FeatureSpecial is a Feature that flags an item with a rule of its own. |
| Entangler | Entanglers are Weapons built for restraint and battlefield control. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | EnsnareEnsnare Feat · Tier 1Ensnare is a Feat built for fighting with Entanglers. | NonlethalNonlethal FeatureNonlethal is a Feature of Weapons built to subdue rather than kill., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Firearm | Firearms are Weapons built for counterfire. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Quick DrawQuick Draw Feat · Tier 1Quick Draw is a Feat built for fighting with Firearms. | AmmoAmmo FeatureAmmo is a Feature of items that fire loaded Ammunition., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., RangedRanged FeatureRanged is a Feature of items built to strike from a distance. |
| Flail | Flails are Weapons built for sustained injury. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | RendRend Feat · Tier 1Rend is a Feat built for fighting with Flails. | DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. |
| Glove | Gloves are Weapons built for grappling control. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | BrawlerBrawler Feat · Tier 1Brawler is a Feat built for fighting with Gloves and bare fists. | AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Hammer | Hammers are Weapons built for crushing disruption. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | StunnerStunner Feat · Tier 1Stunner is a Feat built for fighting with Hammers. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Knife | Knives are Weapons built for precision. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | BackstabberBackstabber Feat · Tier 1Backstabber is a Feat built for fighting with Knives. | AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Pick | Picks are Weapons built to crack Armor. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | PuncturePuncture Feat · Tier 1Puncture is a Feat built for fighting with Picks. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Polearm | Polearms are Weapons built for area control. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Extra ReachExtra Reach Feat · Tier 1Extra Reach is a Feat built for fighting with Polearms. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Projectile | Projectiles are Weapons built for quick Target swaps. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | Point BlankPoint Blank Feat · Tier 1Point Blank is a Feat built for fighting with Projectiles. | ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
| Staff | Staves are Weapons built for defensive counters. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | ParryParry Feat · Tier 1Parry is a Feat built for fighting with Staves. | AgileAgile FeatureAgile is a Feature of items built for quick follow-up strikes., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., Two-HandedTwo-Handed FeatureTwo-Handed is a Feature of items you can wield in one hand or two. |
| Sword | Swords are Weapons built for reactive misses. | 1 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. | ReprisalReprisal Feat · Tier 1Reprisal is a Feat built for fighting with Swords. | MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate. |
Source Player Codex