Working
Rule
Part of Pursuit
Working is a PursuitPursuit RulePursuits are the work a Scribe gives their days to during an operation. you use to earn CoinCoin RuleCoins are the currency you use to buy items. at a trade. It also puts your ScribeScribe TermScribes are the characters Players play in the game (often called player characters, or PCs, in other TTRPGs). among people: an employer who comes to rely on them, coworkers who talk, customers who remember a face.
Core Rule—Working
TimeTime RuleTime is how the game measures how long things take.: 1 week
- Name the work and the SkillSkill SkillSkills are Modifiers that measure your trained capability. it uses, such as BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. shoeing horses at a coaching inn, or LogicLogic SkillLogic is a Skill that measures your reasoning and understanding. keeping ledgers for a counting house.
- Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. sets the StakesStakes StakeStakes measure how difficult your actions are. by how demanding the work is, and calls one TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. per week.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.: You’re paid in full. SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.: You’re paid, with a complication. FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.: There’s no pay this week, and something changes.
- A week of steady work covers a modest week of LodgingLodging Item · Service · Tier 1Lodging is an Amenity that gives you a place to rest and recover. and Food and DrinkFood and Drink Item · Service · Tier 1Food and Drink are Amenities served at inns, taverns, and other establishments., with a little left over. Skilled or risky work pays more, and your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. sets the amount.
Sources Player Codex, Operations, Game Manual