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Carrying

Rule

Also Encumbrance, Carrying Capacity

Carrying is how you lift and transport a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or load of ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. using your SlotsSlot StatSlots are units that measure your item capacity..

Core Rule—Carrying

  • Carrying or lifting a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. or load of ObjectsObject TargetObjects are inanimate, discrete physical Targets you can manipulate. uses SlotsSlot StatSlots are units that measure your item capacity. based on its SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy..
  • You can carry or lift a load if it doesn’t exceed your available SlotsSlot StatSlots are units that measure your item capacity..
  • Count the load against your SlotsSlot StatSlots are units that measure your item capacity. while you transport it.
  • Make a BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. only when carrying or lifting the load is uncertain or dangerous.
SizeSize SizeSize is the number of Spaces you, and other Targets, Occupy.SlotsSlot StatSlots are units that measure your item capacity.
TinyTiny SizeTiny is a Size for Targets that Occupy less than 1 Space, about the size of a newborn human baby or smaller. 1
SmallSmall SizeSmall is a Size for Targets that Occupy 1 Space, about the size of a human child. 3
MediumMedium SizeMedium is a Size for Targets that Occupy 1 Space, about the size of a typical human adolescent or adult. 6
LargeLarge SizeLarge is a Size for Targets that Occupy 4 Spaces. 12
HugeHuge SizeHuge is a Size for Targets that Occupy 9 Spaces. 24
GargantuanGargantuan SizeGargantuan is a Size for Targets that Occupy 16 or more Spaces. 48

Source Player Codex