Turn
Rule
On your Turn you can spend APAP RuleAction Points (AP) determine what you can do in a Round. to use ActionsAction RuleActions are structured ways to act when your GM tracks Rounds.. If an Action’sAction RuleActions are structured ways to act when your GM tracks Rounds. cost specifies a reaction, you can only spend that APAP RuleAction Points (AP) determine what you can do in a Round. outside of your Turn.
When you finish your Turn, your GMGM TermYour GM narrates the world. gives another participant their Turn, following initiative where it applies.
Source Player Codex