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Evasion

Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Feat

Evasion is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting in Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility..

Core Rule—Evasion

  • Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with Light ArmorLight Armor Item · Armor · Tier 1Light Armor is Armor that offers minimal protection while keeping full mobility..
  • If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Evasion.
Evasion
Once per TurnTurn CombatTurns are the part of each Round when you get your chance to act., spend 1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.) and 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells. to reduce incoming DamageDamage HealthDamage is harm that reduces your Hit Points. by your AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. + LVLevel StatLevel (LV) is a measure of your Scribe’s adventuring experience that tracks progress from Level 1 to 20..
PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
Gain Evasion
SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
1

Source Player Codex