Grapple
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.Action
Also Grappled
Part of Action
Grapple is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you use to seize and hold a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects..
Core Rule—Grapple
- You need one free hand.
- Make a BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something.. The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. ContestsContest TestContests are Tests where you and a Target roll against each other and the higher Test Total wins. with BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes., and the higher Test TotalTest Total TestTest Total is the final number of a Test, your Flat Roll adjusted by relevant Modifiers. wins.
- While Grappled, you OccupyOccupy RuleOccupy is how you, and other Targets, take up Spaces while in them. your grappler’s SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size..
- To escape, ContestContest TestContests are Tests where you and a Target roll against each other and the higher Test Total wins. your BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. or AgilityAgility SkillAgility is a Skill that measures your speed, coordination, and reflexes. against the grappler’s BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force..
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. BrawnBrawn SkillBrawn is a Skill that measures your muscular strength and force. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. (contested)
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. gains RestrainedRestrained ConditionRestrained is a Condition that binds or pins you.. If you’re escaping, you escape.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- No effect.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. avoids the Grapple. If you’re escaping, you remain GrappledGrapple ActionGrapple is an Action you use to seize and hold a Creature..
Source Player Codex