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Moonbeam

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. · Tier 4Tier 4 TierTier 4 is a Tier that represents master power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Alter

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Moonbeam is an AlterAlter SchoolAlter is a School of Spells that change a Target’s properties, form, or state. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that forces Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. back into their true form.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you. (Effect LineEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. in Effect LineEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. SoulSoul TraitSoul is a Trait that measures your charisma, confidence, willpower, and courage. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. partially revert to their true form and lose any natural WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. from their shifted form.
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
Shape-ShiftedShape-Shift RuleShape-Shift is how a Creature changes its body into a different form. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. fully revert to their true form and can’t shift again until the end of their next TurnTurn CombatTurns are the part of each Round when you get your chance to act..

UpcastUpcast CastingUpcast is how you use a Spell or Feat at a higher Tier than its own to strengthen it. For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. CastCast ActionCast is the Action you use to unleash a Spell. above 4th, spend 1 ManaMana DriveMana is the Drive Evokers use. to add 1 SpaceSpace RuleSpaces are grid tiles that measure position, distance, and Size. to the Effect LineEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target..

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