Knockback
Feat · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.
Part of Feat
Knockback is a FeatFeat Feat · Tier 1Feats are abilities you buy with SP. built for fighting with ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts..
Core Rule—Knockback
- Gain ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended. with ClubsClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts..
- If you already have ProficiencyProficiency TestProficiency is a Modifier showing your competence with certain Objects when used as intended., gain Knockback.
Knockback
On a hit with your ClubClub Item · Weapon · Tier 1Clubs are Weapons built for heavy impacts., spend 2 DriveDrive DriveDrive is the resource that powers your Feats and Spells.. TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. make a Mid StakesMid Stakes StakeMid Stakes is a Stakes level for moderately difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat..
Test ResultsTest Result TestTest Results are the outcomes of a Test, determined by comparing your Test Total to the Stakes of your roll.
- Setback
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are pushed 2 SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. away.
- Failure
- TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. are pushed 3 SpacesSpace RuleSpaces are grid tiles that measure position, distance, and Size. away and FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
- PrerequisitePrerequisite StatPrerequisites are the requirements you must meet before you can take a Feat.
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- RepeatableRepeatable StatRepeatable is what you gain when you take a Feat you already have.
- Gain Knockback
- SP CostFeat Feat · Tier 1Feats are abilities you buy with SP.
- 1
Source Player Codex