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Flail

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Weapon

  • DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip.
  • FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.

Flails are WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. built for sustained injury. Their MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers. FeatFeat Feat · Tier 1Feats are abilities you buy with SP. is RendRend Feat · Tier 1Rend is a Feat built for fighting with Flails..

MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
RendRend Feat · Tier 1Rend is a Feat built for fighting with Flails.
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack.

Kinds of Flails

Kinds of Flails
Features
Hand Flail1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.100 GoldCoin RuleCoins are the currency you use to buy items.2Body 1Body 1 FeatureBody 1 is a Feature that sets a Body requirement of 1 for using an item., DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing). or SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)
Warflail1CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.1d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).)1MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.500 GoldCoin RuleCoins are the currency you use to buy items.3Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item., DisarmDisarm FeatureDisarm is a Feature of items built to knock a weapon from a Target’s grip., FinesseFinesse FeatureFinesse is a Feature of items that reward precision as much as strength., MeleeMelee FeatureMelee is a Feature of items built for close combat., ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate., VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing). or SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)

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