Aid
1 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds. (ReactionReaction CombatReactions are Actions you take immediately in response to changing situations.)Action
Aid is an ActionAction RuleActions are structured ways to act when your Game Manager tracks Rounds. you take as a ReactionReaction CombatReactions are Actions you take immediately in response to changing situations. to lend a hand with another Creature’sCreature TargetCreatures are animate Targets, distinct from inanimate Objects. task.
Core Rule—Aid
- Aid another CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. with a task by describing how you assist.
- Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. sets the StakesStakes StakeStakes measure how difficult and risky your actions are. and determines what CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. you make.
- TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
- TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. declares an action
- OriginOrigin StatOrigins are the points where Effects are created.
- SelfSelf Range RangeSelf Range is a Range for Effects that can Originate within and affect only you.
- ReachReach StatReach is the Range an Effect extends from its Origin.
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TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. set by your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table.
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. gains FortuneFortune TestFortune is a Modifier that your Game Manager grants when circumstances work in your favor. on its action.
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- No effect.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- The TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. gains MisfortuneMisfortune TestMisfortune is a Modifier that your Game Manager imposes when circumstances work against you. on its action.
Source Player Codex