Upgrading
Rule
Part of Pursuit
Upgrading is a PursuitPursuit RulePursuits are the work a Scribe gives their days to during an operation. you use to raise an ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense., ShieldShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense., or WeaponWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. one TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules.. Gear doesn’t grow on its own the way SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. do, so Upgrading is how FightersFighter Class · Tier 1Fighters are a Class whose body is their weapon. and StalkersStalker Class · Tier 1Stalkers are a Class with a sharp mind. keep pace as the party climbs TiersTier TierTiers are bands of Level that guide how your Game Manager applies certain rules.. You rework the item with the Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. for its material: a Smith’s KitSmith’s Kit Item · Toolkit · Tier 1Smith’s Kits are Artisan’s Toolkits used to craft, assess, and fix metal items. for metal, a Tanner’s KitTanner’s Kit Item · Toolkit · Tier 1Tanner’s Kits are Artisan’s Toolkits used to craft, assess, and fix leather, hide, and fur items. for leather, a Carpenter’s KitCarpenter’s Kit Item · Toolkit · Tier 1Carpenter’s Kits are Artisan’s Toolkits used to craft, assess, and fix wood items. for wood, or a Weaver’s KitWeaver’s Kit Item · Toolkit · Tier 1Weaver’s Kits are Artisan’s Toolkits used to craft, assess, and fix fabric items. for cloth.
Core Rule—Upgrading
TimeTime RuleTime is how the game measures how long things take.: 1 day
Benefits:
- The item’s TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. rises by 1.
- For each TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. above its listed TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules., ArmorArmor Item · Armor · Tier 1Armor is a protective Object you wear to increase your Defense. and ShieldsShield Item · Shield · Tier 1Shields are Objects you wield to increase your Defense. add 1 to their ProtectionProtection StatProtection is the rating of how much an Armor or Shield raises your Defense., and WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. add 1d8 to their DamageDamage HealthDamage is harm that reduces your Hit Points..
Requirements:
- A RefugeRefuge ShelterRefuges are Shelters in defensible areas you’ve secured or warded, like a barricaded room, cave, or space with a single entry point., SanctuarySanctuary ShelterSanctuaries are Shelters where witnesses and social expectations discourage open conflict, and aggression invites intervention., or HavenHaven ShelterHavens are Shelters in locked, personal spaces, protected from intrusion and observation.
- Artisan’s ToolkitArtisan’s Toolkit Item · Toolkit · Tier 1Artisan’s Toolkits are Toolkits that contain tools for crafting, assessing, and repairing items. for the item’s material
- The cost for the new TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules., paid before you roll
- The new TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. is your TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. or lower
- The item isn’t ConsumableConsumable FeatureConsumable is a Feature of items that are used up.
Make a CheckCheck TestChecks are Tests your Game Manager calls for when you take proactive, deliberate actions to accomplish something. with the Toolkit’sToolkit Item · Toolkit · Tier 1Toolkits are Objects that enable specialized tasks. SkillSkill SkillSkills are Modifiers that measure your trained capability.: Mid StakesMid Stakes StakeMid Stakes is a Stakes level for tasks that take real Skill. for TiersTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. 2–4, or High StakesHigh Stakes StakeHigh Stakes is a Stakes level for tasks at the limit of what a skilled Scribe can do. for Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines..
- SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
- The item gains its new TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules..
- SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
- Pay the cost again to finish the work, or it fails.
- FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
- The cost is spent, and the item doesn’t change.
| New Tier | Cost |
|---|---|
| 2Tier 2 TierTier 2 is a Tier that represents skilled power baselines. | 300 GoldCoin RuleCoins are the currency you use to buy items. |
| 3Tier 3 TierTier 3 is a Tier that represents expert power baselines. | 100 PlatinumCoin RuleCoins are the currency you use to buy items. |
| 4Tier 4 TierTier 4 is a Tier that represents master power baselines. | 200 PlatinumCoin RuleCoins are the currency you use to buy items. |
| 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. | 500 PlatinumCoin RuleCoins are the currency you use to buy items. |
Sources Player Codex, Operations, Game Manual