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Willing

Target

Also Unwilling

Willing describes a CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. that chooses to accept an EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. or action.

Core Rule—Willing

  • A CreatureCreature TargetCreatures are animate Targets, distinct from inanimate Objects. is Willing when it chooses to be. Your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. decides for the CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. they control.
  • UnconsciousUnconscious ConditionUnconscious is a Condition that leaves you senseless. and DefeatedDefeated ConditionDefeated is a Condition tied to your Hit Points that takes you out of the fight. CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. can’t be Willing.
  • Unwilling CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. are any that aren’t Willing. EffectsEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. that need a Willing TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence. can’t target them.

Source Player Codex