Melee
Feature
Part of Feature
Melee is a FeatureFeature FeatureFeatures are descriptors that provide additional information about an Object or Effect. of items built for close combat.
Core Rule—Melee
This item can hit TargetsTarget TargetTargets are anything that Effects can affect, interact with, or influence. out to Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you..
Items with Melee
- AxeItem · WeaponAxes are Weapons built for momentum.
- BattleaxeItem · WeaponBattleaxes are Axes with a single-bladed head on a reinforced haft.
- Boar SpearItem · WeaponBoar Spears are Polearms with a broad leaf blade and a protective crossbar below the head.
- Chain WhipItem · WeaponChain Whips are Entanglers made from interlocking metal links attached to a handle.
- Claw HammerItem · WeaponClaw Hammers are Hammers with a flat striking head and a claw or peen on a short handle.
- ClubItem · WeaponClubs are Weapons built for heavy impacts.
- CudgelItem · WeaponCudgels are Clubs made from a short wooden shaft with a weighted end.
- DaggerItem · WeaponDaggers are Knives with a short double-edged blade, pointed tip, and crossguard.
- FalchionItem · WeaponFalchions are Swords with a heavy single-edged blade that broadens toward the tip.
- FlailItem · WeaponFlails are Weapons built for sustained injury.
- GauntletItem · WeaponGauntlets are Gloves with metal plates across the knuckles and fingers.
- GlaiveItem · WeaponGlaives are Polearms with a single-edged blade mounted at the tip.
- GloveItem · WeaponGloves are Weapons built for grappling control.
- GreataxeItem · WeaponGreataxes are Axes with a large double-bladed head on a long haft.
- GreatclubItem · WeaponGreatclubs are large Clubs made from a wooden shaft with a reinforced weighted end.
- GreatpickItem · WeaponGreatpicks are Picks with a heavy spike balanced by a counterweight on a long haft.
- GreatstaffItem · Weapon · UncommonGreatstaffs are tall, iron-shod Conduits carved to channel supernatural power.
- GreatswordItem · WeaponGreatswords are massive double-edged Swords with an extended grip and reinforced tang.
- HalberdItem · WeaponHalberds are Polearms that mount an axe blade, top spike, and rear hook.
- HammerItem · WeaponHammers are Weapons built for crushing disruption.
- Hand FlailItem · WeaponHand Flails are Flails with a striking head attached to a short handle by a chain or flexible joint.
- Hand PickItem · WeaponHand Picks are Picks with a single pointed spike on a short haft.
- HatchetItem · WeaponHatchets are Axes with an axe blade and hammer poll on a short handle.
- KnifeItem · WeaponKnives are Weapons built for precision.
- Knuckle ClawItem · WeaponKnuckle Claws are Gloves made from a metal plate that fits over the knuckles, with sharpened claw extensions.
- Knuckle DusterItem · WeaponKnuckle Dusters are Gloves made from metal plates shaped to fit over the knuckles.
- LongswordItem · WeaponLongswords are Swords with a long, straight, double-edged blade, crossguard, and lengthened grip.
- MaceItem · WeaponMaces are Clubs with a heavy flanged metal head on a wooden shaft.
- MattockItem · WeaponMattocks are long-hafted Picks with a pick blade on one end and an adze blade on the other.
- MorningstarItem · WeaponMorningstars are Clubs with a large spiked metal head on a heavy shaft.
- PickItem · WeaponPicks are Weapons built to crack Armor.
- PolearmItem · WeaponPolearms are Weapons built for area control.
- Punch DaggerItem · WeaponPunch Daggers are Knives with a short blade and a perpendicular T-shaped grip.
- QuarterstaffItem · WeaponQuarterstaves are Staves made from a sturdy wooden shaft with careful weight distribution and reinforcement.
- RapierItem · WeaponRapiers are Swords with a slender, rigid, needle-tapered blade and a complex hand guard.
- RodItem · Weapon · UncommonRods are reinforced Conduits with a polished handle and decorated tip.
- SapItem · WeaponSaps are Clubs made from a weighted lead core wrapped in leather.
- ScepterItem · Weapon · UncommonScepters are ornate, ceremonial Conduits that channel supernatural power through a decorated head and strike like a mace.
- ScimitarItem · WeaponScimitars are Swords with a curved blade sharpened along its outer arc.
- ScytheItem · WeaponScythes are Polearms with a curved blade mounted perpendicular near the top.
- ShortswordItem · WeaponShortswords are compact Swords with a straight double-edged blade and protective crossguard.
- SickleItem · WeaponSickles are Knives with a curved single-edged blade on a short handle.
- SledgehammerItem · WeaponSledgehammers are Hammers with a large double-faced striking head on a long handle.
- SpearItem · WeaponSpears are Polearms with a leaf-shaped or triangular pointed head.
- Spiked GauntletItem · WeaponSpiked Gauntlets are reinforced Gloves with metal spikes or studs across the knuckles and back.
- StaffItem · WeaponStaves are Weapons built for defensive counters.
- SwordItem · WeaponSwords are Weapons built for reactive misses.
- TridentItem · WeaponTridents are Polearms with three parallel barbed prongs.
- Unarmed AttackItem · WeaponUnarmed Attacks count as Gloves and use natural body parts: fists, elbows, knees, or head.
- Walking StaffItem · WeaponWalking Staves are simple Staves made from a wooden pole with minimal shaping.
- WarflailItem · WeaponWarflails are Flails with a large striking head attached to a long haft by a chain or flexible joint.
- WarhammerItem · WeaponWarhammers are Hammers with a heavy striking head and rear spike on a long haft.
- WarmaulItem · WeaponWarmauls are Axes with a double-bladed head and spike on a long haft.
- WarpickItem · WeaponWarpicks are Picks with a hammer head opposite a pointed spike on a reinforced haft.
- WhipItem · WeaponWhips are Entanglers made from braided leather cord attached to a short handle.
Source Player Codex