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Reach

Stat

Part of Effect

Reach is the RangeRange RangeRanges are the distances an Effect can Originate from you. an EffectEffect TargetEffects are Targets produced by actions, whether yours, someone else’s, or the environment’s. extends from its OriginOrigin StatOrigins are the points where Effects are created..

Core Rule—Reach

  • SpellsSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. Reach to their listed RangeRange RangeRanges are the distances an Effect can Originate from you..
  • MeleeMelee FeatureMelee is a Feature of items built for close combat. WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. Reach to Touch RangeTouch Range RangeTouch Range is a Range for Effects that can Originate within 1 Space of you..
  • RangedRanged FeatureRanged is a Feature of items built to strike from a distance. and ThrownThrown FeatureThrown is a Feature of items built to be hurled at Targets. WeaponsWeapon Item · Weapon · Tier 1Weapons are Objects you use to Attack. Reach to their listed RangeRange RangeRanges are the distances an Effect can Originate from you..
  • ActionsAction RuleActions are structured ways to act when your Game Manager tracks Rounds. Reach along an Effect LineEffect Line TargetEffect Line is a Targeting path that an Effect travels straight and unobstructed from its Origin to a Target. unless they list an Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range..

Source Player Codex, Playing