Skip to content

Greatpick

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Pick

  • Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.

Greatpicks are PicksPick Item · Weapon · Tier 1Picks are Weapons built to crack Armor. with a heavy spike balanced by a counterweight on a long haft.

DamageDamage HealthDamage is harm that reduces your Hit Points.
2d10 WoundWound EnergyWound is an Energy group that deals physical Damage. (PiercingPiercing EnergyPiercing is a Wound Energy that deals Damage (Piercing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
MartialMartial TrainingMartial is a Training level for Weapons that require training to use effectively.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
PuncturePuncture Feat · Tier 1Puncture is a Feat built for fighting with Picks.
PricePrice StatPrice is the Coin-cost to buy items.
500 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
3
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
PickPick Item · Weapon · Tier 1Picks are Weapons built to crack Armor.

Source Player Codex