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Warmaul

Item · Weapon · Tier 1Tier 1 TierTier 1 is a Tier that represents novice power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Axe

  • Body 2Body 2 FeatureBody 2 is a Feature that sets a Body requirement of 2 for using an item.
  • MeleeMelee FeatureMelee is a Feature of items built for close combat.
  • ObjectObject TargetObjects are inanimate, discrete physical Targets you can manipulate.
  • VersatileVersatile FeatureVersatile is a Feature of items that can deal more than one Energy type.BashingBashing EnergyBashing is a Wound Energy that deals Damage (Bashing).

Warmauls are AxesAxe Item · Weapon · Tier 1Axes are Weapons built for momentum. with a double-bladed head and spike on a long haft.

DamageDamage HealthDamage is harm that reduces your Hit Points.
2d8 WoundWound EnergyWound is an Energy group that deals physical Damage. (SlashingSlashing EnergySlashing is a Wound Energy that deals Damage (Slashing).)
GripGrip StatGrip is the number of hands you need to hold and use an item.
2
TrainingTraining TrainingTraining is the rating of how much practice a Weapon demands.
SimpleSimple TrainingSimple is a Training level for Weapons that most people can use with minimal training.
MasteryMastery RuleMastery is an optional Feat you can take to gain Proficiency with an Armor, Shield, or Weapon, or to access a special ability it offers.
CleaveCleave Feat · Tier 1Cleave is a Feat built for fighting with Axes.
PricePrice StatPrice is the Coin-cost to buy items.
400 GoldCoin RuleCoins are the currency you use to buy items.
SlotsSlot StatSlots are units that measure your item capacity.
3
FamilyFamily RuleFamilies are sets of items that share a name and a stat table, such as Swords or Healing Potions.
AxeAxe Item · Weapon · Tier 1Axes are Weapons built for momentum.

Source Player Codex