Trading
Rule
Part of Pursuit
Trading is a PursuitPursuit RulePursuits are the work a Scribe gives their days to during an operation. you use to buy and sell items for CoinCoin RuleCoins are the currency you use to buy items.. Searching a town’s or city’s markets is how you find UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. and RareRare RarityRare is a Rarity for powerful options that usually take a quest, great wealth, or a specialist to obtain. items without waiting for an adventure to turn them up.
Core Rule—Trading
TimeTime RuleTime is how the game measures how long things take.: a few hours for a few items. Large sales and hard-to-find items take days, as your GMGame Manager TermGame Managers (GMs) are the people who run the game for the Players at a table. says.
- Buy at an item’s PricePrice StatPrice is the Coin-cost to buy items., and sell for half.
- RarityRarity RarityRarities are ratings of how easy an option is to find or gain. sets what’s for sale. CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. items are in any town, UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. items take a search or the right region, and RareRare RarityRare is a Rarity for powerful options that usually take a quest, great wealth, or a specialist to obtain. items come only through an adventure, a specialist, or great wealth. UniqueUnique RarityUnique is a Rarity for one-of-a-kind options, such as named artifacts, that exist only once in the world. items are never for sale.
- A town already full of what you’re selling may pay less, or nothing.
| Settlement | Always for sale | With a search |
|---|---|---|
| Village | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. items of TiersTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. 1–2 | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. items of any TierTier TierTiers are bands of Level that guide how your Game Manager applies certain rules. |
| Town | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. items | UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. items |
| City | CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items. and UncommonUncommon RarityUncommon is a Rarity for options that take effort to find, often tied to a region, group, culture, or training. items | RareRare RarityRare is a Rarity for powerful options that usually take a quest, great wealth, or a specialist to obtain. items, through a specialist or a contact |
Sources Player Codex, Operations, Game Manual