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Plague

2 APAction Point CombatAction Points (AP) are the resource you spend to use Actions when your Game Manager tracks Rounds.

Spell · DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. · Tier 5Tier 5 TierTier 5 is a Tier that represents legend power baselines. · CommonCommon RarityCommon is a Rarity for widely available options, such as everyday gear and minor Magical items.

Part of Destroy

  • MagicalMagical FeatureMagical is a Feature that marks an item, Effect, or Energy as a product of magic.

Plague is a DestroyDestroy SchoolDestroy is a School of Spells that deal Damage to a Target or end Magical effects. SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. that spreads a toxic plague through a Movable AreaMovable Area TargetMovable Area is an Effect Area that lingers for its Duration and that you can move to a new Origin. and knocks CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. down.

TriggerTrigger StatTriggers are the events or circumstances that cause Effects to occur.
On UseOn Use StatOn Use is a Trigger for Effects that happen when you use them.
OriginOrigin StatOrigins are the points where Effects are created.
Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you.
ReachReach StatReach is the Range an Effect extends from its Origin.
Long RangeLong Range RangeLong Range is a Range for Effects that can Originate within 24 Spaces of you. (Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.)
TargetTarget TargetTargets are anything that Effects can affect, interact with, or influence.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. in Effect AreaEffect Area TargetEffect Area is a Targeting zone that emanates as a sphere from its Origin in all directions, out to a specified Range.
DurationDuration StatDurations are the lengths of time Effects last.
InstantInstant StatInstant is a Duration for Effects that resolve the moment they happen and don’t last.

TestTest TestTests are die rolls that resolve actions with meaningful and uncertain outcomes. High StakesHigh Stakes StakeHigh Stakes is a Stakes level for highly difficult and risky actions. BodyBody TraitBody is a Trait that measures your physical durability, stamina, and resilience. SaveSave TestSaves are Tests your Game Manager calls for when you take reactive, automatic, or forced actions, typically in response to a threat.

SuccessSuccess TestSuccess is a Test Result that means you achieve your goal.
No effect. The SpellSpell RuleSpells are supernatural recipes that create Effects through magic, psionics, or any force beyond the mundane. is DepletedDepleted CastingDepleted is the state of a Spell whose Effects fail to land..
SetbackSetback TestSetback is a Test Result that means you either achieve your goal but face a complication, or you fail your goal but avoid a complication.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 5d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).) and FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..
FailureFailure TestFailure is a Test Result that means you don’t achieve your goal.
CreaturesCreature TargetCreatures are animate Targets, distinct from inanimate Objects. take 5d8 DamageDamage HealthDamage is harm that reduces your Hit Points. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).), 6 Persistent DamagePersistent Damage ConditionPersistent Damage is a Condition that keeps hurting you over time. (ToxinToxin EnergyToxin is a Caustic Energy that deals Damage (Toxin).), and FallFalling HazardFalling is a Hazard that happens when you drop 1 or more Spaces vertically or something drops on you. ProneProne ConditionProne is a Condition you gain when you are knocked or dropped to the ground..

Source Player Codex

History

  • 0.7.0 Beta Changed · Oct 10, 2026 Rebuilt on d8 Potency dice for its Tier, one step lower for several Targets.